Human

"'The planet is fine. The people are fucked.' - George Carlin"Humans were the dominant species of the Old World, but due to the radiation, biological experiments or weapons and other factors such as mutagenic diseases, they share Earth with various other non-human races, as Freaks and Goliaths. Still, humans remain the most common race in the post-war world.

Biology
Humans are incredibly diverse, with several skin tones, features and body types. Due to the radiation, some humans have developed small mutations, previously uncommon features as Hare-Lip, Dwarfism, Ectrodactyly and other birth defects have become more common, however, humans with these defects are not considered mutants.

Despite the fact that Humans are "original" dominant species of Earth and thus considered "its masters", other mutant species have been able to excel at things normal humans have a harder time mastering. Still, despite these new species wandering the earth, humans continue to thrive thanks to their own natural advantages.

Racial Trait
Years of survival have heightened human Senses, making them proficient with guns. Despite their mistakes throughout time, human Intelligence continues to push them forward. Despite all their flaws, even the most judgmental mutant in the wastes will admit that humans are Charismatic and it's easy for humans to befriend non-human and even animals.


 * Homo Sapiens Sapiens: +2 SEN, +1 INT, +1 CHR

Unique Mutations
These are common mutations that can be somewhat common among Humans and Freaks. While some of these mutations can have positive effects on the body, the majority are either harmful or benign. A player can start with one positive mutation without any consequences but they can have a second positive mutation, in exchange however, they must also have a negative mutation. They can also start with no mutations, or start with a negative mutation for roleplay purposes.

Positive Mutations

 * Purple Eyes: A minor rarity, but people will think you are pretty even if you are not. (+1 CHA)
 * Big Bones: You have dense and thick bones, providing you more health and strength. (+1 HP, +1 STR)
 * Photographic Memory: You have the ability to recall a past scene in detail with great accuracy.
 * Fast Healer: Your wounds heal twice as faster than a normal person.
 * Cat Eye: Your eyes adapt quicker in the dark compared to others. (+1 SEN)
 * Hard Skin: Your skin is leathery and tough, making you tougher. (+1 HP)
 * Strong Liver: Can process contaminated food and drink, but metabolism gets faster.
 * Iron Gut: Immune to contaminated water and food, but ingested medicines aren't as effective.

Negative Mutations

 * Albinism: You are weaker under the sun but some people think you are a mythical being. (+1 CHR, -1 HP if under the sun.)
 * Blind: You cannot see a thing and are dependent on others for survival.
 * Green Lung: You can breathe in radioactive clouds but cannot breathe normal air.
 * Brittle Bones: Your bones can break very easily, usually without any type of injury, as from a fall. (-4 HP)
 * No-Pain: While this might be a positive in fighting, it brings a slew of different health issues. (-2 HP but you cannot be incapacitated.)
 * Hare-Lip: A minor facial deformation that makes some people uncomfortable. (-1 CHR)
 * Crab-Hand: You only have two fingers in one (or both) of your hands. (-3 SEN)
 * Dwarfism: While you can be very strong, you are not very agile and heavy guns can knock you backwards. (+1 STR, -2 AGI, -2 SEN)
 * Minor Autism: While a bit slow, you are still capable of surviving on your own. (-1 INT, -1 CHA)
 * Major Autism: Sadly you are dependent on others for survival. (-2 SEN, -2 INT, -2 CHA)

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